The Juicy Variety Update comes packed full of new content in a free major update to Alien Hominid Invasion on Steam!
Indie developer and self-publisher The Behemoth released its second update to their fifth title, Alien Hominid Invasion, on Steam today, April 29th 2024, with consoles soon to follow. With the release of “Update Part 2: The Juicy Variety Update”, aliens can divebomb back into the run’n’gun action with a variety of new and updated hazards, enemies, areas, and loot modifiers to the game, along with a brand-new mutation!
After releasing on November 1st, 2023, Alien Hominid Invasion received the first part of this two-part update in early December, adding 23 new achievements, seasonal head unlocks, and an improved map algorithm. The Behemoth is ever grateful to players for sending in feedback and looks forward to the community experiencing some of their requested changes being worked into the game.
“In this update, we’ve made the most changes to the game since its release with new content that synergizes with things previously implemented in an effort to create more variety on a level-to-level basis,” shared Dan Paladin, Art Director and co-founder of The Behemoth. “A new mini-boss that can be defeated then driven as a vehicle and entirely new level layouts should help do the trick, but as always, we’ll be keeping an eye out for feedback and analyzing the changes ourselves to see if there’s anything else we can get done for the most bang for our buck!”
This ‘juicy’ second update packs more variety into the game by introducing new content and mechanics, including three beautiful level areas, dangerous hazards (crafty aliens can use some to their advantage!), game-changing loot modifiers (dodge roll while dropping a bomb!), lower intel requirements (spend less time pushing papers!), a brand-new alien mutation, and the ever-anticipated, all powerful mini-boss that you can pilot after defeating: the MECHA F.R.O.G.! (Giant Killer Metal Amphibian food not included, operate at your own risk).
Key Update Features
- New mutation (class): The Orbiter
- New hazards (level modifiers) including the all new Grind Lines, for when you feel like skating a half-pipe while invading Earth
- An all-new, formidable [frog] foe that turns into a vehicle upon defeat: The MECHA F.R.O.G.
- Three new hand-drawn level areas and background art
- New loot modifiers, including the ability to drop bombs when you roll or dive
- A Behemoth amount of balances, adjustments, and fixes, like a lower intel requirement (more time to kill agents, less time uploading!), and the highly requested increase to danger level; you can now stay twice as long in a single level before being overwhelmed, but look out for similar scaling with enemies and projectiles!
- The Ice Cream Man is here, no additional context.